![]() BK2 shouldn't have aces, veterancy should be earned manually by skilled players, not something you pay for. Wolf wrote:Tank veterancy on BK1 aces will be reduced in next patch btw.Īnd nobody said that in BK2 there have to be Aces. So the point is, for BK 2, should tank ace call-ins be their own separate units, or just simply a standard tank that comes with high veterancy? But then add on to that, the "Ace" tank gets vet 3 right away and a tank commander, to boost those values that already got boosted. All of this seems odd, because the "Ace" tank probably has better values than a "normal" tank at vet 0. But it's not actually like that because the ace tanks are their own separate units.Īlso, remember that all the tank aces come with a tank commander. The tank is its own unit called "Pershing Ace", that, on top of that, comes with vet 3 and a tank commander.Ĭan someone dig up the files and see what the difference between a standard, built pershing with vet 3 is and a called-in pershing ace with vet 3 is? Some players suggest that the ace tanks are simply a way to "cheat" and instead of building a tank and getting kills with it and making it vet 3 yourself, you spend more resources to get a vet 3 tank right away. But what exactly are these units? Let's take the pershing ace for example. Guides: Official Beginners Guide - Steam guides - COH2.So, as it is right now in BK 1, there are many tank aces that can be called in.
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